Jumpguy
I participated in Central Michigan University's CREATE! Hackathon in which I made this game in 24 hours. During this time, I made Jumpguy, a platformer using raycasts from each corner of the player's sprite, which ended up controlling a lot like Super Meat Boy, one of my all-time favorites.
Since the jam is now over, and I already presented my game to the participants, I decided to give out copies of the game. Attached are downloads for a build for Windows 64 bit, and Mac 86x.
X-Box controller support is available, but tutorials for it are not in-game, although there are only two buttons to figure out (hint: it's A to jump, Y to reset, left stick to move).
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | fruity_mess |
Genre | Platformer |
Made with | Unity |
Tags | 16-bit, Fast-Paced, Pixel Art, Sprites |
Comments
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yo i made a paid game called JumpGuy
For a meatboy clone, it's alright. I think just touching the end goal should take you to the next level, instead of having to press a button.